Touching
Posts : 20 Fame : 64 Join date : 2012-05-04 Age : 30 Location : The Netherlands
| Subject: Class Guide ~ Martial Artist Fri May 04, 2012 5:36 pm | |
| Critical build
Rock Hard: 15 (Each Lv, Crit DMG +2%) Martial Art: 15 (Each Lv, Crit Rate +1%) Physical Martiat Art: 10 ( Each Lv, HP +1%) Extra note: With Engineer's Certificate "Turbine Dynamics I & II", total Crit Rate will add up to 26%. Rock Hard is self explained since you have a good amount of Crit Rate, HP for survival.Balance buildMartial Art: 10 (Each Lv, Crit Rate +1%) Physical Martial Art: 10 (Each Lv, HP + 1%) Charging Technique: 1 (Each Lv, when using charge, ATK &ATK SPD+10%. Requires 10 Physical Martial Art) Art of Boxing: 10 (Each Lv, when using cestus, ATK & M-ATK+1%) Fighting Technique: 10 (Each Lv STR+1%, (requires 30 total points spent) Extra note: 10 points to Physical Martial Art is needed to unlock Charging Technique, 10% is a big deal since charge stack up to 3 times. Average Critical Rate, Art of Boxing & Fighting Technique for more damage. Maximize damage buildMartial Art: 15 (Each Lv, Crit Rate +1%) Art of Boxing: 20 (Each Lv, when using cestus, ATK & M-ATK+1%) Extra note: With Martial Artist characteristic, you will end up maximizing ATK by 27% when equip with cestus. Martial Art is there to provide decent Crit rates. Note that players will not do more critical damage than Critical build. | |
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Kaybel
Posts : 3 Fame : 3 Join date : 2012-06-25
| Subject: hmmmmm Thu Jul 19, 2012 10:28 am | |
| if i do the max dmg build on ma will i be able to crit very good or iw ill stuck with normal hits? | |
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