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Introducing new class >Sage< Icon_minitimeWed Sep 19, 2012 4:06 pm by iMickey

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Quienes Mueren En Dead Apace 3
Introducing new class >Sage< Icon_minitimeWed Mar 19, 2014 8:09 am by chandzal
Quienes Mueren En Dead Apace 3
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 Introducing new class >Sage<

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iMickey
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Posts : 48
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Join date : 2012-05-03
Age : 32
Location : Dominican Republic

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PostSubject: Introducing new class >Sage<   Introducing new class >Sage< Icon_minitimeSun May 06, 2012 1:54 pm

-What up fam!! cheers Now i'll introuce you the new Class that will be release this year. It looks BADASS!!!!! Enjoy ^^

-When the new cap lvl increases to 70 the new sage classs will be out.

-Wielding large hammers, sages are the holy apostles who control various aspects of the holy light. Not only able to use their magic for healing, sages are able to survive on the forefronts of the battlefield with their various skills to support their allies and weaken the enemies. While sages are exceptional healers, sages are also well known to be supportive warriors who are the key to victory. With their knowledge of various holy skills, sages help their teammates overcome difficulty by difficulty.


-Class Passives

Hammer Mastery:When equiped with hammer p-atk and m-atk is increased by 10%
Human:decreases p-damage taken by 5%
Zumi: movement speed +5%
Anuran: Decreases mdmg taken by 5%
Ursun:Parry rate increased by 5%
Halfkin:Increases mcrit by 20%
Light Armor Mastery: Equips Light Armor

-Class Stats:

Introducing new class >Sage< Sage_stats

-Class Certificates

Silent Prayer I: Decrease malice by 5%
Sage Blessing I: Increase all resistances by 3%
Spirit Accordance I: Decrease m.crit damage taken by 10%
Silent Prayer II: Decrease malice by 8%
Sage Blessing II: Increase all resistances by 5%
Spirit Accordance II: Decrease m.crit damage taken by 20%


-Class Skills

Cure Hammer: (lv5, Instant, 3sec cooldown) Attacks the target. Heals party members’ HP within 15 meters.

Stimulation Hammer: (lv10, Instant, 3sec cooldown) Attacks the target. Recovers party members’ MP within 15 meters.
Heavy Hammer Aura: (lv15, Instant, 2sec cooldown) Instantly recovers own HP. Immune to knockdown and increase P.ATK of party members within 15 meters for 20 seconds. Cannot be used with other auras.

Magic Hammer Aura: (lv20, Instant, 2sec cooldown) Instantly recovers own MP. Immune to fear and increase M.ATK of party members within 15 meters for 20 seconds. Cannot be used with other auras.

Shielding Light Aura: (lv25, Instant, 2sec cooldown) Increase Parry. Immune to immobilization and increase defense and decrease damage taken of party members within 15 meters for 20 seconds. Cannot be used with other auras.

Shallow Breath Aura: (lv30, Instant, 30sec cooldown) Makes invisible and increase m.spd and eva of party members within 15 meters for 15 seconds. If attacked while invisible, 4 times the damage is taken. Cannot be used with other auras.

Draining Field Aura: (lv40, Instant, 2sec cooldown) Decrease HP and MP every second and decrease m.spd 30% of targets within 15 meters for 20 seconds. Cannot be used with other auras.

Solid Will: (lv50, Instant, 8sec cooldown) Removes debuffs of party members within 15 meters. Increases HP and MP for 30 seconds.

Crushing Earth: (lv60, Instant, 6sec cooldown) Attacks targets within 15 meters with holy damage and inflicts knockback. Does not effect bosses.


-The time crossing test - the legendary sage class change quest

A long time ago, a group of mysterious wisemen lived on the central continent. They all come from different races and had different background, but they all shared the same belief. They sought to protect the Sage King's wisdom and strength. However, now the Sage King's followers are facing an unprecedented crises and only the eternal children can save them.
The wisemen have protected the knowledge of the Sage King but they are now being targeted by the Dark Blood tribe. The Dark Blood tribe plan to travel through time to completely obliterate the Sage King and his followers.
Crossing through time and space to stop the calamity from happening, players will face the challenges that tests their wisdom. Pass the tests and gain recognition from the Sage King to become a new generation of sages.

-There is no class requirement for unlocking sage. The only requirement is completing the Test of the Sage quest line which is received when your character is lv69

-Here are some photos for every sage race

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Introducing new class >Sage< Rc4mcp
Introducing new class >Sage< 2kmovq
Introducing new class >Sage< 30hpqv9
Introducing new class >Sage< X6iw8
Introducing new class >Sage< 2iivecz[strike][strike]
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iMickey
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iMickey


Posts : 48
Fame : 92
Join date : 2012-05-03
Age : 32
Location : Dominican Republic

Introducing new class >Sage< Empty
PostSubject: New 70's Outfit + Sage   Introducing new class >Sage< Icon_minitimeSun May 06, 2012 1:58 pm

Introducing new class >Sage< 0000596271
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